Presenter: Dr James Lester
Date: Tuesday April 28th
Time: 4.30pm – 5.30pm
Venue: Theatre Q227
Melbourne Graduate School of Education
234 Queensbury Street, Carlton, VIC 3053
About the presenter
Dr James C. Lester is Director of the Centre for Educational Informatics at North Carolina State University, where he is a Distinguished Professor of Computer Science.
Abstract
The long-term goal of the intelligent tutoring systems community is to create user-adaptive learning environments that bring about fundamental improvements in education. For the past several years our lab has been investigating a family of intelligent game-based learning environments that integrate intelligent tutoring systems and game technologies with a dual focus on learning effectiveness and student engagement. Research on these narrative-centered learning environments seeks to combine the inferential capabilities of intelligent tutoring systems with the rich gameplay supported by game engines.
In this talk we will introduce the principles motivating the design of narrative-centered learning environments, describe their roots in interactive narrative, explore the role of student modelling in these environments, and discuss their cognitive and affective impact on students through empirical studies conducted in public school systems.